![]() ![]() I want to be boss / I'm boss, back off / You're not my family / Get going! / Leave now! / Do I know you? (Attack/Dominant).I can take a hint! / I've got to go / I'm out of here / OK, I'll leave (Flee).Within the social arena, the player can only choose four options to command their wolf during the encounter. Regardless of the player's decision to stand their ground of run away, the encounter with the stranger (after following the territory markers within each!) is enough for the game to count that encounter as a "visited territory" entering a territory without encountering the wolf occupying the area will not flag the encounter, meaning the player cannot meet a dispersal wolf of the opposite gender. The player encounters a Druid Female occupying the Soda Butte Vista territory.In Legacy versions, the player must visit all three territories, encounter its inhabitant wolf and either dominate or flee from the opponent. Social encounter arenas were phased out of Slough Creek or else have become incredibly rare no stranger wolf encounters have been observed as of yet. Any dominant action always causes an instant rejection, no matter how many hearts have been accumulated, immediately terminating the encounter without a chance to recover. However, using an action repetitively increases the chances of a dispersal wolf rejecting the player and running away. ![]() Using a positive action out of order, early in the encounter or using a negative action can either remove one heart or will have no effect, though it is still possible to recover and resume the bonding process with a potential mate. The following options are only available during dispersal wolf encounters. The more uncommon outcome for an NPC wolf is fighting to the death.ĭispersal bonding (Classic) For the guide, see Amethyst Mountain#Guides. All other commands are turn-based once the player attacks the opposing stranger, one of three outcomes will occur: the NPC will either retaliate and deal damage to the player, continuing until low health, or submit if they are not posing themselves as aggressive or until their health has been sufficiently reduced. In all encounters, the flee action only requires one input - if selected, the player's wolf will turn tail and run away without hesitation. Within the social arena, the player can choose four dialogue options to command their wolf during the encounter. As experience is now saved to individual wolf files instead of relying on the map save, a player with sufficient experience is not required to repeat the hunting task. Unlike previous versions, players are not required to visit each territory and at least one wolf within each first instead, for dispersal wolves to spawn, the player's wolf must first gain some experience. More tracks like Access Simulation with Arena by W.The player encounters a Slough male in the Grassy Plain territory.In Classic 2.7, the social arena returns. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |